15 research outputs found

    Exploratory Research Methods for the Extremely Mobile: Supporting Community Interaction Amongst Backpackers

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    Mobile communities of backpackers represent a challenging population to study because of frequent and long-duration of movement, distributed group structure, and adventuresome activities. Five types of mobile group studies are presented here, which address challenges posed by this context to existing methods. Methods used include: contextual interviews, site surveys, participatory activities, field trips, team ethnography, contextual questionnaires, and electronic diary methods. The structure of each method is described, reflected upon and recommendations are made for its effective use. Many existing mobile and CSCW methods have difficulties when applied to mobile groups, and many are not designed for exploratory research dealing with product conceptualization or requirements analysis. We propose that improvising with a diverse set of available methods is appropriate for many mobile research situations. It may also be advantageous to use multiple methods which explore different aspects of target user groups' behaviour from a variety of perspectives. Furthermore, piloting studies to test methods with new user groups or situations, and using in-situ methods is advisable

    Co-Creating New Mobile Devices for Groups During Field Trips: MIS-2 Study

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    The second iteration of the Mobile Information Sharing studies (MIS-2) aimed to validate results from the previous study and to introduce mobile low-fidelity prototypes in a natural tourist activity. Seven foam prototypes with fictional functionality descriptions were carried and used by backpackers during the course of a tourist field trip. The trip consisted of walking through a city centre to a boat, taking a boat cruise, walking around an animal park and then taking the same journey back to their hostel. Backpackers added features and discussed these devices in a workshop. Variations to previous research methods included increased use of digital cameras and the use of three simultaneous observers for ethnographic observation. A repetition of the previous social pairing activity was conducted which explored different types of social ties with more participants. Study results include a rich understanding of travel conversation, in-situ effects of mobile device usage, and verification of research methods. Subgroups of participants within the study didn’t communicate much between each other and provided an interesting case of backpackers failing to connect even though they desired to. A field trip representing a typical tourist activity produced a number of situations where mobile device features were requested by participants. The social pairing activity produced some useful information for participants and provided design recommendations for social pairing systems. 11 design requirements for mobile travel devices were generated from observations and discussions with backpackers. Additional analysis produced 23 proposed product features. Recommendations have been made for improvements to the study design and methods for future mobile group research

    Participatory Design and Action Research: Identical Twins or Synergetic Pair?

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    In this paper we explore the similarities and differences of participatory design and action research in a cross-disciplinary fashion. We briefly outline two distinct studies: (1) a design study that examines mobile interactions of backpackers, and (2) an urban sociology study to better understand social networks of apartment residents. The first study follows a participatory design approach. The second study is guided by action research principles. We reflect on the research practice of these two studies in order to discuss the key methodological features of each. We would like to invite the larger participatory design community to continue the comparison and exploration we have begun here. By outlining the tools and techniques, and the application thereof we hope to promote the usefulness of action research for participatory design projects and vice versa

    A Study of Social Pairing for Backpackers

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    Abstract. There is a new world emerging around mobile social networks and the technologies used to facilitate and mediate them. It is technically feasible for mobile social software such as pairing or ‘matchmaking ’ systems to introduce people to others and assist information exchange. However, little is known about the social structure of many mobile communities or why they would want pairing systems. When these systems are built, it is not clear what the social response by those communities will be or what the systems will be like to use in practice. While engaged in other work determining requirements for a mobile travel assistant we saw a potentially useful application for a pairing system to facilitate the exchange of travel information between backpackers. To explore this area, we designed two studies involving usage of a low-fidelity role prototype of a social pairing system for backpackers. Graphs of the resulting social pairings showed backpackers who were hubs in the network of travel information. It also demonstrated the effect of travel direction on information utility. Backpackers rated the utility of different pairing types, and provided feedback on the social implications of being paired based on travel histories. Practical usage of the social network pairing activity and the implications of broader societal usage are discussed. 1

    Abstract

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    Understanding requirements of mobile communities is challenging because of their geographical distribution and frequent movement. We present a study of backpackers travelling in Australia which utilizes a research method called contextual postcard questionnaires. The method uses brief, openended questions to solicit contextual responses from backpackers that are relevant for development of tourism and mobile communication technologies. 800 postcards were distributed via hostels and a travel agent, questioning travellers about their current situation. Questions asked how they had heard about their present location, what kinds of virtual-graffiti they would leave there, and what their greatest worry currently was, among others. Results indicated that backpackers have a great deal of practical and serious concerns to contend with as they travel. They are physically cut off from family and friends and rely on a range of communications media to stay in touch and exchange emotional support. They have a great deal of practical travel experience that would be useful to other travellers, but which is currently only conveyed haphazardly via word-of-mouth. Practical usage of the contextual postcard questionnaires is discussed and design recommendations for mobile group products are offered

    Conceptualizing New Mobile Devices By Observing Gossip and Social Network Formation Amongst the Extremely Mobile

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    mobile information sharing, social network formation, mobile ethnography Backpackers are a large number of young, budget travellers that move through Australia and the rest of the world each year. They tend to seek new experiences, travel cheaply, and many prefer to let chance occurrences guide their journey. Backpackers primarily flow in a bi-directional North-South current through the East Coast cities of Australia. They often form eddies to unknown locations, or pause to rest in pools of other backpackers. Backpackers often wish to organize group activities, but have few collaboration methods available. They regularly explore unfamiliar locations quickly, but have only basic resources to inform them about those places. Despite the desired collaboration, only a trickle of communication is possible between them as they move. Many opportunities exist for mobile devices to assist them with their difficulties. We used a combination of mobile group ethnography, contextual group interviews and participatory activities, to explore current communication behaviour betwee

    ABSTRACT AUGMENTING TRAVEL GOSSIP: DESIGN FOR MOBILE COMMUNITIES

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    New communication technologies are changing the way travellers gossip and trade advice while on the road. This paper presents initial results from our studies of backpacker culture and identifies gaps where future technologies could assist backpackers in existing situations. Our research included contextual interviews with backpackers, tours of hostel accommodation, and reviews of online discussion and blogging sites. Results so far indicate the need for mobile devices which can help a social, distributed community to connect and coordinate. To address this, we have developed methods of depicting community interaction and context of use, and prototype mobile travel assistants

    Sampling mobile opinion: A contextual postcard questionnaire study

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    Understanding requirements of mobile communities is challenging because of their geographical distribution and frequent movement. We present a study of backpackers travelling in Australia which utilizes a research method called contextual postcard questionnaires. The method uses brief, open–ended questions to solicit contextual responses from backpackers that are relevant for development of tourism and mobile communication technologies. Eight hundred postcards were distributed via hostels and a travel agent, questioning travellers about their current situation. Questions asked how they had heard about their present location, what kinds of virtual–graffiti they would leave there, and what their greatest worry currently was, among others. Results indicated that backpackers have a great deal of practical and serious concerns to contend with as they travel. They are physically cut off from family and friends and rely on a range of communications media to stay in touch and exchange emotional support. They have a great deal of practical travel experience that would be useful to other travellers, but which is currently only conveyed haphazardly via word–of–mouth. Practical usage of the contextual postcard questionnaires is discussed and design recommendations for mobile group products are offered

    The territory is the map : exploring the use of landmarks in situ to inform mobile guide design \ud

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    People have difficulties interacting with external representations designed to guide navigating physical environments. We derive theory to inform design by probing users’ experience and use of their internal representations in a temporally evolving wayfinding activity in situ. Interactions with environmental landmarks are explored by analyzing spatial concepts in SMSs used by a group collaborating to wayfind to an unfamiliar rendezvous. Results show differences between landmarks provoking actions and contributing to abstract concepts; and, effects of direct or induced perspective in situ. Design recommendations account for orientation dependence and use of ambiguity in user-world-representation mappings. These include tactics to enable users’ to induce perspectives appropriately: with accuracy for recognising landmarks along routes and agility to situate landmark use in naturally evolving wayfinding goals

    A collaborative digestion and design game for community and technology exploration

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    In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of technology to support them. We report on our experience with adapting an existing game-based approach for working with video as a resource in participatory design processes. Our adaptations allow the approach to be used with diverse data arising out of the different communities we are engaged with, and different design traditions we approach the problem from, leading to the formation of common design themes to inform our future work on this project
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